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Crystal Beast Sapphire Pegasus

Attribute WIND WIND
Level Level 4
ATK 1800
DEF 1200

Beast / Effect

Card Text
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1
Sets
2022-09-30
SDCB-EN007
STRUCTURE DECK: LEGEND OF THE CRYSTAL BEASTS

C

Common
2022-03-18
SGX1-ENF08
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2022-03-18
SGX1-ENF08
SPEED DUEL GX: DUEL ACADEMY BOX

SE

Secret Rare
2020-07-03
LDS1-EN098
LEGENDARY DUELISTS: SEASON 1

C

Common
2018-02-23
LED2-EN042
LEGENDARY DUELISTS: ANCIENT MILLENNIUM

C

Common
2012-02-21
RYMP-EN046
RA YELLOW MEGA PACK

C

Common
2011-10-04
LCGX-EN161
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

SR

Super Rare
2010-01-29
DT01-EN058
DUEL TERMINAL 1

C

Common
2009-06-20
DTP1-EN028
DUEL TERMINAL - PREVIEW WAVE 2

C

Common
2007-08-29
CT04-EN002
COLLECTIBLE TIN SERIES 4 WAVE 1

SE

Secret Rare
2007-05-16
FOTB-EN007
FORCE OF THE BREAKER

UR

Ultra Rare
2007-05-16
FOTB-EN007
FORCE OF THE BREAKER

UL

Ultimate Rare

Related Cards

Search Results: 1 - 10 of 37
Advanced Dark
Advanced Dark
X
SPELL SPELL Field Field
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
Ancient City - Rainbow Ruins
Ancient City - Rainbow Ruins
X
SPELL SPELL Field Field
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
●Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
Counter Gem
Counter Gem
X
TRAP TRAP
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
Crystal Abundance
Crystal Abundance
X
SPELL SPELL
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
Crystal Aegis
Crystal Aegis
X
SPELL SPELL
Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.
Crystal Beacon
Crystal Beacon
X
SPELL SPELL
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

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