Close

Crystal Beast Sapphire Pegasus

Attribute WIND WIND
Level Level 4
ATK 1800
DEF 1200

Beast / Effect

Card Text
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1
Sets
2022-11-18
BLCR-EN053
BATTLES OF LEGEND: CRYSTAL REVENGE

UR

Ultra Rare
2022-09-30
SDCB-EN007
STRUCTURE DECK: LEGEND OF THE CRYSTAL BEASTS

C

Common
2022-03-18
SGX1-ENF08
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2022-03-18
SGX1-ENF08
SPEED DUEL GX: DUEL ACADEMY BOX

SE

Secret Rare
2020-07-03
LDS1-EN098
LEGENDARY DUELISTS: SEASON 1

C

Common
2018-02-23
LED2-EN042
LEGENDARY DUELISTS: ANCIENT MILLENNIUM

C

Common
2012-02-21
RYMP-EN046
RA YELLOW MEGA PACK

C

Common
2011-10-04
LCGX-EN161
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

SR

Super Rare
2010-01-29
DT01-EN058
DUEL TERMINAL 1

C

Common
2009-06-20
DTP1-EN028
DUEL TERMINAL - PREVIEW WAVE 2

C

Common
2007-08-29
CT04-EN002
COLLECTIBLE TIN SERIES 4 WAVE 1

SE

Secret Rare
2007-05-16
FOTB-EN007
FORCE OF THE BREAKER

UR

Ultra Rare
2007-05-16
FOTB-EN007
FORCE OF THE BREAKER

UL

Ultimate Rare

Related Cards

Search Results: 1 - 10 of 45
Advanced Crystal Beast Amber Mammoth
Advanced Crystal Beast Amber Mammoth
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Amethyst Cat
Advanced Crystal Beast Amethyst Cat
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Cobalt Eagle
Advanced Crystal Beast Cobalt Eagle
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Emerald Tortoise
Advanced Crystal Beast Emerald Tortoise
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Ruby Carbuncle
Advanced Crystal Beast Ruby Carbuncle
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 300
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.
Advanced Crystal Beast Sapphire Pegasus
Advanced Crystal Beast Sapphire Pegasus
X
WIND WIND Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Crystal Beast Topaz Tiger
Advanced Crystal Beast Topaz Tiger
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Advanced Dark
Advanced Dark
X
SPELL SPELL Field Field
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
Ancient City - Rainbow Ruins
Ancient City - Rainbow Ruins
X
SPELL SPELL Field Field
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
●Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.

1

2 3 4 5