Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Crystal Beast Sapphire Pegasus

Crystal Beast Sapphire Pegasus
1
Attribute WIND
Level 4
Monster Type Beast
Card Type Effect
ATK 1800
DEF 1200
Card Text
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Sets
2018-02-23 LED2-EN042 LEGENDARY DUELISTS: ANCIENT MILLENNIUM  
2012-02-21 RYMP-EN046 RA YELLOW MEGA PACK  
2011-10-04 LCGX-EN161 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Super Rare
2010-01-29 DT01-EN058 DUEL TERMINAL 1  
2009-06-20 DTP1-EN028 DUEL TERMINAL - PREVIEW WAVE 2  
2007-08-29 CT04-EN002 COLLECTIBLE TIN SERIES 4 WAVE 1 Secret Rare
2007-05-16 FOTB-EN007 FORCE OF THE BREAKER Ultra Rare
2007-05-16 FOTB-EN007 FORCE OF THE BREAKER Ultimate Rare
Related Cards
Search Results: 1 - 10 of 28

  • Advanced Dark
    SPELL SPELL Field Field  
    All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    Advanced Dark
  • Ancient City - Rainbow Ruins
    SPELL SPELL Field Field  
    You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects.
    ●1+: This card cannot be destroyed by card effects.
    ●2+: Once per turn (including the opponent's) you can halve the Battle Damage you take.
    ●3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it.
    ●4+: Once per turn, during your Main Phase: You can draw 1 card.
    ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
    Ancient City - Rainbow Ruins
  • Counter Gem (Updated from: Crystal Counter)
    TRAP TRAP  
    Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.

    Notes
    Card Name updated from "Crystal Counter" on January 00, 1900.
    Counter Gem (Updated from: Crystal Counter)
  • Crystal Abundance
    SPELL SPELL  
    Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
    Crystal Abundance
  • Crystal Beacon
    SPELL SPELL  
    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    Crystal Beacon
  • Crystal Beast Amber Mammoth
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1600  
    When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Amber Mammoth
  • Crystal Beast Amethyst Cat
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400  
    This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Amethyst Cat
  • Crystal Beast Cobalt Eagle
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800  
    Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Cobalt Eagle
  • Crystal Beast Emerald Tortoise
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 600 DEF 2000  
    Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
    Crystal Beast Emerald Tortoise
  • Crystal Beast Ruby Carbuncle
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 300  
    When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Ruby Carbuncle
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