Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Crystal Beast Amber Mammoth

Crystal Beast Amber Mammoth
1
Attribute EARTH
Level 4
Monster Type Beast
Card Type Effect
ATK 1700
DEF 1600
Card Text
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Sets
2020-07-03 LDS1-EN094 LEGENDARY DUELISTS: SEASON 1  
2012-02-21 RYMP-EN044 RA YELLOW MEGA PACK Super Rare
2011-10-04 LCGX-EN159 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK  
2008-01-26 DP07-EN005 DUELIST PACK - JESSE ANDERSON -  
2007-05-16 FOTB-EN005 FORCE OF THE BREAKER  
Related Cards
Search Results: 1 - 10 of 28

  • Advanced Dark
    SPELL SPELL Field Field  
    All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    Advanced Dark
  • Ancient City - Rainbow Ruins
    SPELL SPELL Field Field  
    You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
    ●1+: This card cannot be destroyed by card effects.
    ●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
    ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
    ●4+: Once per turn, during your Main Phase: You can draw 1 card.
    ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
    Ancient City - Rainbow Ruins
  • Counter Gem
    TRAP TRAP  
    Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
    Counter Gem
  • Crystal Abundance
    SPELL SPELL  
    Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
    Crystal Abundance
  • Crystal Beacon
    SPELL SPELL  
    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
    Crystal Beacon
  • Crystal Beast Amethyst Cat
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400  
    This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Amethyst Cat
  • Crystal Beast Cobalt Eagle
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800  
    Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Cobalt Eagle
  • Crystal Beast Emerald Tortoise
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 600 DEF 2000  
    Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Emerald Tortoise
  • Crystal Beast Ruby Carbuncle
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 300  
    When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Ruby Carbuncle
  • Crystal Beast Sapphire Pegasus
    WIND WIND Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1200  
    When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Sapphire Pegasus
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