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Neo-Parshath, the Sky Paladin

Attribute LIGHT LIGHT
Level Level 7
ATK 2300
DEF 2000

Fairy / Effect

Card Text
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP.
1
Sets
2018-01-19
SR05-EN004
STRUCTURE DECK WAVE OF LIGHT

C

Common
2011-08-30
CT08-EN009
COLLECTIBLE TIN 2011 WAVE 1

SR

Super Rare
2007-02-28
STON-EN061
STRIKE OF NEOS

SE

Secret Rare

Related Cards

Search Results: 1 - 10 of 11
Airknight Parshath
Airknight Parshath
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Celestial Knightlord Parshath
Celestial Knightlord Parshath
X
LIGHT LIGHT Link Link 3 [ Fairy / Link / Effect ] ATK 2400 DEF -
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
Fallen Sanctuary
Fallen Sanctuary
X
TRAP TRAP Continuous Continuous
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.
Masterflare Hyperion
Masterflare Hyperion
X
LIGHT LIGHT Level Level 10 [ Fairy / Synchro / Effect ] ATK 3200 DEF 2600
1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.
Protector of The Agents - Moon
Protector of The Agents - Moon
X
LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1800 DEF -
2 Fairy monsters
If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
Rebirth of Parshath
Rebirth of Parshath
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Sacred Arch-Airknight Parshath
Sacred Arch-Airknight Parshath
X
LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 2800 DEF 2300
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
The Chorus in the Sky
The Chorus in the Sky
X
SPELL SPELL
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.
The Sacred Waters in the Sky
The Sacred Waters in the Sky
X
SPELL SPELL
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
The Sanctuary in the Sky
The Sanctuary in the Sky
X
SPELL SPELL Field Field
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

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