Elemental HERO Stratos
|
|
Sets | |||
---|---|---|---|
2020-11-13 | MAGO-EN004 | Gold Series: Maximum Gold | |
2019-07-12 | BLHR-EN061 | BATTLES OF LEGEND: HERO'S REVENGE |
![]() |
2018-12-07 | OP09-EN001 | OTS TOURNAMENT PACK 9 |
![]() |
2012-02-21 | RYMP-EN008 | RA YELLOW MEGA PACK | |
2011-10-04 | LCGX-EN024 | LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK | |
2010-09-25 | DT03-EN058 | DUEL TERMINAL 3 |
![]() |
2010-08-31 | CT07-EN006 | COLLECTIBLE TIN 2010 WAVE 1 |
![]() |
2008-05-12 | CP06-EN009 | CHAMPION PACK GAME SIX |
![]() |
2007-10-13 | PT03-EN002 | PHARAOH TOUR 2007 |
![]() |
2007-04-21 | JUMP-EN012 | SHONEN JUMP Promotional Card - April 2007 - |
![]() |
Related Cards
Search Results: 1 - 10 of 176
|
-
- A Hero Lives
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
-
-
- Apparition
-
TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
-
-
- Bubble Shuffle
-
SPELL
Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
-
-
- Burst Return
-
SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
-
-
- Change of Hero - Reflector Ray
-
TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
-
-
- Contrast HERO Chaos
-
DARK
Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
-
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. -
-
- D - Tactics
-
TRAP
Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
-
-
- D - Time
-
TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
-
-
- Destiny HERO - Blade Master
-
DARK
Level 3 [ Warrior / Effect ] ATK 300 DEF 600
- During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
-
-
- Destiny HERO - Captain Tenacious
-
DARK
Level 3 [ Warrior / Effect ] ATK 800 DEF 800
- Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
-