D - Time D - Time
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Normal Trap
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When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
Sets
2007-01-18
EOJ-AE053
ENEMY OF JUSTICE
R
RareRelated Cards
Search Results: 1 - 10 of 23
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- Destiny HERO - Captain Tenacious
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 800
- Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Diamond Dude
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Doom Lord
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
- Destiny HERO - Dreadmaster
- X
- DARK Level 8 [ Warrior / Effect ] ATK ? DEF ?
- If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Bladedge
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Flame Wingman
- X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
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"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.