Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Destiny HERO - Diamond Dude

Destiny HERO - Diamond Dude
1
Attribute DARK
Level 4
Monster Type Warrior
Card Type Effect
ATK 1400
DEF 1600
Card Text
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Sets
2018-10-12 LEHD-ENA06 LEGENDARY HERO DECKS  
2016-11-18 DESO-EN009 DESTINY SOLDIERS Super Rare
2012-02-21 RYMP-EN033 RA YELLOW MEGA PACK  
2011-10-04 LCGX-EN124 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK Super Rare
2010-07-12 TU03-EN012 TURBO PACK BOOSTER THREE  
2007-11-14 DR04-EN183 DARK REVELATION Volume 4 Super Rare
2007-02-07 DP05-EN003 DUELIST PACK - ASTER PHOENIX -  
2006-05-17 EOJ-EN003 ENEMY OF JUSTICE Rare
2006-05-17 EOJ-EN003 ENEMY OF JUSTICE Ultimate Rare
Related Cards
Search Results: 1 - 10 of 70

  • Apparition
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • Cyclone Blade
    SPELL SPELL Equip Equip  
    Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    Cyclone Blade
  • D - Chain
    TRAP TRAP  
    Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    D - Chain
  • D - Counter
    TRAP TRAP  
    When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    D - Counter
  • D - Formation
    SPELL SPELL Continuous Continuous  
    Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    D - Formation
  • D - Fortune
    TRAP TRAP  
    When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    D - Fortune
  • D - Shield
    TRAP TRAP  
    When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Shield
  • D - Spirit
    SPELL SPELL  
    Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    D - Spirit
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
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