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Elemental HERO Neos

Attribute LIGHT LIGHT
Level Level 7
ATK 2500
DEF 2000

Warrior / Normal

Card Text
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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Sets
2022-03-11
HAC1-EN004
HIDDEN ARSENAL CHAPTER 1

C

Common
2021-11-19
MGED-EN004
MAXIMUM GOLD: EL DORADO

PGR

Premium Gold Rare
2019-04-03
DUPO-EN102
DUEL POWER VARIANT CARDS

UR

Ultra Rare
2018-08-17
SHVA-EN031
SHADOWS IN VALHALLA

SR

Super Rare
2015-01-30
SDHS-EN007
HERO STRIKE STRUCTURE DECK

C

Common
2012-02-21
RYMP-EN004
RA YELLOW MEGA PACK

C

Common
2011-10-04
LCGX-EN008
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

C

Common
2011-06-01
DL12-EN001
DUELIST LEAGUE 3

R

Rare
2010-01-29
DT01-EN005
DUEL TERMINAL 1

R

Rare
2009-06-20
DTP1-EN005
DUEL TERMINAL - PREVIEW WAVE 2

R

Rare
2008-08-04
DTP1-EN005
DUEL TERMINAL - PREVIEW WAVE 1

C

Common
2007-02-07
DP03-EN001
DUELIST PACK - JADEN YUKI 2 -

C

Common
2006-09-11
CT03-EN001
COLLECTIBLE TIN SERIES 3 WAVE 1

SE

Secret Rare
2006-08-16
POTD-EN001
POWER OF THE DUELIST

C

Common

Related Cards

Search Results: 1 - 10 of 127
A Hero Lives
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Bubble Shuffle
Bubble Shuffle
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Burst Return
Burst Return
X
SPELL SPELL
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
Change of Hero - Reflector Ray
Change of Hero - Reflector Ray
X
TRAP TRAP
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
Contact Gate
Contact Gate
X
SPELL SPELL
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
Contrast HERO Chaos
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Cross Keeper
Cross Keeper
X
DARK DARK Level Level 2 [ Warrior / Effect ] ATK 400 DEF 400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
D - Time
D - Time
X
TRAP TRAP
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.

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