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Elemental HERO Neos

Attribute LIGHT LIGHT
Level Level 7
ATK 2500
DEF 2000

Warrior / Normal

Card Text
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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Sets
2022-03-11
HAC1-EN004
HIDDEN ARSENAL CHAPTER 1

C

Common
2021-11-19
MGED-EN004
MAXIMUM GOLD: EL DORADO

PGR

Premium Gold Rare
2019-04-03
DUPO-EN102
DUEL POWER VARIANT CARDS

UR

Ultra Rare
2018-08-17
SHVA-EN031
SHADOWS IN VALHALLA

SR

Super Rare
2015-01-30
SDHS-EN007
HERO STRIKE STRUCTURE DECK

C

Common
2012-02-21
RYMP-EN004
RA YELLOW MEGA PACK

C

Common
2011-10-04
LCGX-EN008
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

C

Common
2011-06-01
DL12-EN001
DUELIST LEAGUE 3

R

Rare
2010-01-29
DT01-EN005
DUEL TERMINAL 1

R

Rare
2009-06-20
DTP1-EN005
DUEL TERMINAL - PREVIEW WAVE 2

R

Rare
2008-08-04
DTP1-EN005
DUEL TERMINAL - PREVIEW WAVE 1

C

Common
2007-02-07
DP03-EN001
DUELIST PACK - JADEN YUKI 2 -

C

Common
2006-09-11
CT03-EN001
COLLECTIBLE TIN SERIES 3 WAVE 1

SE

Secret Rare
2006-08-16
POTD-EN001
POWER OF THE DUELIST

C

Common

Related Cards

Search Results: 1 - 10 of 119
A Hero Lives
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Bubble Shuffle
Bubble Shuffle
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Burst Return
Burst Return
X
SPELL SPELL
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
Change of Hero - Reflector Ray
Change of Hero - Reflector Ray
X
TRAP TRAP
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
Contact Gate
Contact Gate
X
SPELL SPELL
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
Contrast HERO Chaos
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
D - Time
D - Time
X
TRAP TRAP
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
Destiny HERO - Decider
Destiny HERO - Decider
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

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