Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Elemental HERO Neos

Elemental HERO Neos
1
Attribute LIGHT
Level 7
Monster Type Warrior
Card Type Normal
ATK 2500
DEF 2000
Card Text
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Sets
2018-08-17 SHVA-EN031 SHADOWS IN VALHALLA Super Rare
2015-01-30 SDHS-EN007 HERO STRIKE STRUCTURE DECK  
2012-02-21 RYMP-EN004 RA YELLOW MEGA PACK  
2011-10-04 LCGX-EN008 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK  
2011-06-01 DL12-EN001 DUELIST LEAGUE 3 Rare
2010-01-29 DT01-EN005 DUEL TERMINAL 1 Rare
2009-06-20 DTP1-EN005 DUEL TERMINAL - PREVIEW WAVE 2 Rare
2008-08-04 DTP1-EN005 DUEL TERMINAL - PREVIEW WAVE 1  
2007-02-07 DP03-EN001 DUELIST PACK - JADEN YUKI 2 -  
2006-09-11 CT03-EN001 COLLECTIBLE TIN SERIES 3 WAVE 1 Secret Rare
2006-08-16 POTD-EN001 POWER OF THE DUELIST  
Related cards
Search Results: 1 - 10 of 91

  • A Hero Lives Limited
    SPELL SPELL  
    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    A Hero Lives
  • Bubble Shuffle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Bubble Shuffle
  • Burst Return
    SPELL SPELL  
    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    Burst Return
  • Change of Hero - Reflector Ray
    TRAP TRAP  
    When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
    Change of Hero - Reflector Ray
  • Contact Gate
    SPELL SPELL  
    Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
    Contact Gate
  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
  • Destiny HERO - Decider
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
    ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
    ●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
    Destiny HERO - Decider
  • E - Emergency Call
    SPELL SPELL  
    Add 1 "Elemental HERO" monster from your Deck to your hand.
    E - Emergency Call
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
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