Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Elemental HERO Necroid Shaman

Elemental HERO Necroid Shaman
1
Attribute DARK
Level 6
Monster Type Warrior
Card Type Fusion / Effect
ATK 1900
DEF 1800
Card Text
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Sets
2011-10-04 LCGX-EN056 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK  
2007-11-14 DR04-EN216 DARK REVELATION Volume 4  
2006-05-17 EOJ-EN036 ENEMY OF JUSTICE  
Related Cards
Search Results: 1 - 10 of 99

  • A Hero Lives Limited
    SPELL SPELL  
    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    A Hero Lives
  • Ambulanceroid
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 1200  
    When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    Ambulanceroid
  • Apparition
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • Armoroid
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 2000  
    If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
    Armoroid
  • Barbaroid, the Ultimate Battle Machine
    EARTH EARTH Level Level 12 [ Machine / Fusion / Effect ] ATK 4000 DEF 4000  
    5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barbaroid, the Ultimate Battle Machine
  • Bubble Shuffle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Bubble Shuffle
  • Burst Return
    SPELL SPELL  
    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    Burst Return
  • Change of Hero - Reflector Ray
    TRAP TRAP  
    When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
    Change of Hero - Reflector Ray
  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
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