Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Familiar-Possessed - Aussa

Familiar-Possessed - Aussa Familiar-Possessed - Aussa
1 2
Attribute EARTH
Level 4
Monster Type Spellcaster
Card Type Effect
ATK 1850
DEF 1500
Card Text
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Sets
2020-10-23 SDCH-EN037 STRUCTURE DECK: SPIRIT CHARMERS  
2020-10-23 SDCH-EN037 STRUCTURE DECK: SPIRIT CHARMERS Ultra Rare
2007-11-14 DR04-EN086 DARK REVELATION Volume 4  
2005-11-05 EEN-EN026 ELEMENTAL ENERGY  
Related Cards
Search Results: 1 - 9 of 9

  • Aussa the Earth Charmer
    EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
    Aussa the Earth Charmer
  • Aussa the Earth Charmer, Immovable
    EARTH EARTH Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    Aussa the Earth Charmer, Immovable
  • Awakening of the Possessed
    SPELL SPELL Continuous Continuous  
    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
    Awakening of the Possessed
  • Eria the Water Charmer, Gentle
    WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    Eria the Water Charmer, Gentle
  • Hiita the Fire Charmer, Ablaze
    FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    Hiita the Fire Charmer, Ablaze
  • Lyna the Light Charmer, Lustrous
    LIGHT LIGHT Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a LIGHT monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
    Lyna the Light Charmer, Lustrous
  • Spirit Charmers
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
    Spirit Charmers
  • Unpossessed
    TRAP TRAP Continuous Continuous  
    "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
    Unpossessed
  • Wynn the Wind Charmer, Verdant
    WIND WIND Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    Wynn the Wind Charmer, Verdant
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