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Scarr, Scout of Dark World

Attribute DARK DARK
Level Level 2
ATK 500
DEF 500

Fiend / Effect

Card Text
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
1
Sets
2022-12-02
SR13-EN012
STRUCTURE DECK: DARK WORLD

C

Common
2013-10-11
LCJW-EN247
LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK

C

Common
2011-10-18
SDGU-EN006
GATES OF THE UNDERWORLD STRUCTURE DECK

C

Common
2007-11-14
DR04-EN085
DARK REVELATION Volume 4

C

Common
2005-11-05
EEN-EN025
ELEMENTAL ENERGY

C

Common

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Search Results: 1 - 10 of 33
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If this card is discarded to the GY by card effect: Special Summon this card.
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If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
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When this card inflicts battle damage to your opponent: You can discard 1 card.
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If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card.
Charge Into a Dark World
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SPELL SPELL
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
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If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.
Dark Corridor
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Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.
Dark World Accession
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SPELL SPELL Quick-Play Quick-Play
During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.
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SPELL SPELL Continuous Continuous
During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.
Dark World Brainwashing
Dark World Brainwashing
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TRAP TRAP Continuous Continuous
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".

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