Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Ojamagic

Ojamagic
1
Icon Normal Spell
Card Text
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
Sets
2018-02-23 LED2-EN029 LEGENDARY DUELISTS: ANCIENT MILLENNIUM  
2007-11-14 DR04-EN100 DARK REVELATION Volume 4 Rare
2006-02-08 DP2-EN020 DUELIST PACK - CHAZZ PRINCETON - Rare
2005-11-05 EEN-EN040 ELEMENTAL ENERGY  
Related Cards
Search Results: 1 - 10 of 12

  • Ojama Black
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Black
  • Ojama Blue
    LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000  
    When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
    Ojama Blue
  • Ojama Country
    SPELL SPELL Field Field  
    Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)
    Ojama Country
  • Ojama Duo
    TRAP TRAP  
    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
    Ojama Duo
  • Ojama Green
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Green
  • Ojama Knight
    LIGHT LIGHT Level Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500  
    1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama Knight
  • Ojama Pajama
    TRAP TRAP Continuous Continuous  
    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
    ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
    ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
    Ojama Pajama
  • Ojama Red
    LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000  
    When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
    Ojama Red
  • Ojama Yellow
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Yellow
  • Ojamassimilation
    SPELL SPELL  
    Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamassimilation
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