Arcana Knight Joker
Level Level 9
Warrior / Fusion / Effect
Card Text"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
SPEED DUEL TOURNAMENT PACK 3
SPEED DUEL: ARENA OF LOST SOULS
STRUCTURE DECK : YUGI MUTO
LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK
DUEL TERMINAL 4
Search Results: 1 - 4 of 4
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- Jack's Knight
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- Joker's Wild
- During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
- King's Knight
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
- When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Queen's Knight
- LIGHT Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600
- This knight catches her opponents off guard, dominating them with swift yet graceful attacks.