Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Steam Gyroid

Steam Gyroid
1
Attribute EARTH
Level 6
Monster Type Machine
Card Type Fusion
ATK 2200
DEF 1600
Card Text
"Gyroid" + "Steamroid"
Sets
2007-11-14 DR04-EN033 DARK REVELATION Volume 4  
2005-08-06 CRV-EN033 CYBERNETIC REVOLUTION  
Related Cards
Search Results: 1 - 10 of 14

  • Ambulanceroid
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 1200  
    When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    Ambulanceroid
  • Armoroid
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 2000  
    If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
    Armoroid
  • Barbaroid, the Ultimate Battle Machine
    EARTH EARTH Level Level 12 [ Machine / Fusion / Effect ] ATK 4000 DEF 4000  
    5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barbaroid, the Ultimate Battle Machine
  • Emergeroid Call
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
    Emergeroid Call
  • Expressroid
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 400 DEF 1600  
    When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
    Expressroid
  • Gyroid
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000  
    Once per turn, this card cannot be destroyed by battle.
    Gyroid
  • Megaroid City
    SPELL SPELL Field Field  
    You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
    Megaroid City
  • Mixeroid
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 2200  
    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
    Mixeroid
  • Rescueroid
    FIRE FIRE Level Level 6 [ Machine / Effect ] ATK 1600 DEF 1800  
    When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
    Rescueroid
  • Stealthroid
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1200 DEF 0  
    If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    Stealthroid
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