Elemental HERO Flame Wingman
Attribute
WIND
Level
Level 6
ATK
2100
DEF
1200
Warrior / Fusion / Effect
Card Text
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Sets
2022-03-18
SGX1-ENA21
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2022-03-18
SGX1-ENA21
SPEED DUEL GX: DUEL ACADEMY BOX
SE
Secret Rare
2022-03-11
HAC1-EN019
HIDDEN ARSENAL CHAPTER 1
UR
Ultra Rare
2012-02-21
RYMP-EN016
RA YELLOW MEGA PACK
R
Rare
2011-10-04
LCGX-EN045
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
SE
Secret Rare
2010-09-25
DT03-EN035
DUEL TERMINAL 3
C
Common
2006-11-25
DR3-EN215
DARK REVELATION Volume 3
UR
Ultra Rare
2006-02-08
DP1-EN010
DUELIST PACK - JADEN YUKI -
SR
Super Rare
2005-06-01
TLM-EN035
THE LOST MILLENNIUM
UR
Ultra Rare
2005-06-01
TLM-EN035
THE LOST MILLENNIUM
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 109
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- A Hero Lives
- X
- SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Apparition
- X
- TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Armed Neos
- X
- WIND Level 10 [ Warrior / Fusion / Effect ] ATK 3500 DEF 3000
-
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
- Bubble Shuffle
- X
- SPELL Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Burst Return
- X
- SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
- Change of Hero - Reflector Ray
- X
- TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
- Contrast HERO Chaos
- X
- DARK Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
-
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- Cross Keeper
- X
- DARK Level 2 [ Warrior / Effect ] ATK 400 DEF 400
- You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
- D - Tactics
- X
- TRAP Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
- D - Time
- X
- TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.