Wynn the Wind Charmer

Wynn the Wind Charmer
Attribute WIND
Level 3
Monster Type Spellcaster
Card Type Effect
ATK 500
DEF 1500
Card Text
FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.
2011-09-29 DT05-EN057 DUEL TERMINAL 5B  
2006-11-25 DR3-EN209 DARK REVELATION Volume 3  
Related Cards
Search Results: 1 - 4 of 4

  • Awakening of the Possessed
    SPELL SPELL Continuous Continuous  
    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
    Awakening of the Possessed
  • Familiar-Possessed - Wynn
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can send 1 "Wynn the Wind Charmer" and 1 WIND monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect:
    ●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Familiar-Possessed - Wynn
  • Unpossessed
    TRAP TRAP Continuous Continuous  
    "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
  • Wynn the Wind Channeler
    WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
    Wynn the Wind Channeler