Hiita the Fire Charmer
Attribute
FIRE
Level
Level 3
ATK
500
DEF
1500
Spellcaster / Flip / Effect
Card Text
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
Sets
2020-10-23
SDCH-EN003
STRUCTURE DECK: SPIRIT CHARMERS
C
Common
2012-05-25
DT06-EN063
DUEL TERMINAL 6B
C
Common
2006-11-25
DR3-EN208
DARK REVELATION Volume 3
C
Common
2005-06-01
TLM-EN028
THE LOST MILLENNIUM
C
CommonRelated Cards
Search Results: 1 - 8 of 8
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- Aussa the Earth Channeler
- X
- EARTH Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
-
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
- Awakening of the Possessed
- X
- SPELL Continuous
- Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
- Eria the Water Channeler
- X
- WATER Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
-
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
- Familiar-Possessed - Hiita
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
- You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
- Hiita the Fire Channeler
- X
- FIRE Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
-
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
- Spirit Charmers
- X
- SPELL Quick-Play
- Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
- Unpossessed
- X
- TRAP Continuous
- "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
- Wynn the Wind Channeler
- X
- WIND Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
-
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
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