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Elemental HERO Sparkman

Attribute LIGHT LIGHT
Level Level 4
ATK 1600
DEF 1400

Warrior / Normal

Card Text
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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Sets
2024-01-26
STAS-EN001
2-PLAYER STARTER SET

C

Common
2023-03-31
SGX3-ENA05
SPEED DUEL GX: DUELISTS OF SHADOWS

C

Common
2022-10-10
SGX2-ENA04
SPEED DUEL GX: MIDTERM PARADOX

C

Common
2022-03-18
OPTP-EN004
SPEED DUEL GX: DUEL ACADEMY BOX

SR

Super Rare
2022-03-18
SGX1-ENA04
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2015-03-30
DEM2-EN011
DEMO DECK 2015

C

Common
2012-02-21
RYMP-EN003
RA YELLOW MEGA PACK

C

Common
2011-10-04
LCGX-EN006
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

C

Common
2011-10-04
LCGX-EN007
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

SE

Secret Rare
2007-07-25
YSDJ-EN008
STARTER DECK JADEN YUKI

C

Common
2006-11-25
DR3-EN184
DARK REVELATION Volume 3

C

Common
2006-03-23
YSD-EN010
STARTER DECK 2006

C

Common
2006-02-08
DP1-EN004
DUELIST PACK - JADEN YUKI -

C

Common
2005-06-01
TLM-EN004
THE LOST MILLENNIUM

C

Common

Related Cards

Search Results: 1 - 10 of 111
A Hero Lives
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Armed Neos
Armed Neos
X
WIND WIND Level Level 10 [ Warrior / Fusion / Effect ] ATK 3500 DEF 3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Bubble Shuffle
Bubble Shuffle
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Burst Return
Burst Return
X
SPELL SPELL
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
Change of Hero - Reflector Ray
Change of Hero - Reflector Ray
X
TRAP TRAP
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
Contrast HERO Chaos
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Cross Keeper
Cross Keeper
X
DARK DARK Level Level 2 [ Warrior / Effect ] ATK 400 DEF 400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
D - Time
D - Time
X
TRAP TRAP
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.

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