Elemental HERO Clayman
Attribute
EARTH

Level
Level 4

ATK
800
DEF
2000
Warrior / Normal
Card Text
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Sets
2022-03-18
SGX1-ENA03
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2011-10-04
LCGX-EN005
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
C
Common
2007-07-25
YSDJ-EN007
STARTER DECK JADEN YUKI
C
Common
2006-11-25
DR3-EN183
DARK REVELATION Volume 3
C
Common
2006-03-23
YSD-EN009
STARTER DECK 2006
C
Common
2006-02-08
DP1-EN003
DUELIST PACK - JADEN YUKI -
C
Common
2005-06-01
TLM-EN003
THE LOST MILLENNIUM
C
CommonRelated Cards
Search Results: 1 - 10 of 100
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- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Apparition
- X
-
TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Bubble Shuffle
- X
-
SPELL
Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Burst Return
- X
-
SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
- Change of Hero - Reflector Ray
- X
-
TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
- Clay Charge
- X
-
TRAP
- When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
- Contrast HERO Chaos
- X
-
DARK
Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
-
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- D - Tactics
- X
-
TRAP
Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
- D - Time
- X
-
TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
- Destiny HERO - Decider
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
-
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.