Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Armed Dragon LV3

Armed Dragon LV3
1
Attribute WIND
Level 3
Monster Type Dragon
Card Type Effect
ATK 1200
DEF 900
Card Text
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Sets
2018-02-23 LED2-EN025 LEGENDARY DUELISTS: ANCIENT MILLENNIUM  
2012-10-02 LCYW-EN203 LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK  
2011-03-08 SDDL-EN018 DRAGUNITY LEGION STRUCTURE DECK  
2006-11-25 DR3-EN013 DARK REVELATION Volume 3  
2006-02-08 DP2-EN010 DUELIST PACK - CHAZZ PRINCETON -  
2005-01-01 SD1-EN005 STRUCTURE DECK DRAGON'S ROAR  
2004-10-01 SOD-EN013 SOUL OF THE DUELIST  
Related Cards
Search Results: 1 - 8 of 8

  • Armed Dragon LV5
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon LV5
  • Level Down!?
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
    Level Down!?
  • Level Modulation
    SPELL SPELL  
    Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    Level Modulation
  • Level Up!
    SPELL SPELL  
    Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
    Level Up!
  • Ojama Pajama
    TRAP TRAP Continuous Continuous  
    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
    ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
    ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
    Ojama Pajama
  • Ojamatch
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamatch
  • Silent Paladin
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 500 DEF 1500  
    When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
    Silent Paladin
  • The Graveyard in the Fourth Dimension
    SPELL SPELL  
    Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
    The Graveyard in the Fourth Dimension
1