Armed Dragon LV3
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Sets | |||
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2018-02-23 | LED2-EN025 | LEGENDARY DUELISTS: ANCIENT MILLENNIUM | |
2012-10-02 | LCYW-EN203 | LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK | |
2011-03-08 | SDDL-EN018 | DRAGUNITY LEGION STRUCTURE DECK | |
2006-11-25 | DR3-EN013 | DARK REVELATION Volume 3 | |
2006-02-08 | DP2-EN010 | DUELIST PACK - CHAZZ PRINCETON - | |
2005-01-01 | SD1-EN005 | STRUCTURE DECK DRAGON'S ROAR | |
2004-10-01 | SOD-EN013 | SOUL OF THE DUELIST |
Related Cards
Search Results: 1 - 8 of 8
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- Armed Dragon LV5
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WIND
Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
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- Level Down!?
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SPELL
Quick-Play
- Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
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- Level Modulation
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SPELL
- Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
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- Level Up!
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SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
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- Ojama Pajama
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TRAP
Continuous
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If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. -
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- Ojamatch
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SPELL
Quick-Play
- Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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- Silent Paladin
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LIGHT
Level 4 [ Fairy / Effect ] ATK 500 DEF 1500
- When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
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- The Graveyard in the Fourth Dimension
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SPELL
- Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
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