Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dark Magic Attack

Dark Magic Attack
1
Icon Normal Spell
Card Text
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Sets
2019-01-25 SS01-ENA11 SPEED DUEL STARTER DECK: DESTINY MASTERS  
2017-10-06 LEDD-ENA20 LEGENDARY DRAGON DECKS  
2016-10-21 SDMY-EN026 STRUCTURE DECK : YUGI MUTO  
2016-10-07 LDK2-ENY28 LEGENDARY DECKS II  
2015-11-13 YGLD-ENC29 YUGI'S LEGENDARY DECKS  
2013-12-06 YSYR-EN032 STARTER DECK YUGI RELOADED  
2012-10-02 LCYW-EN071 LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK  
2010-01-29 DT01-EN040 DUEL TERMINAL 1  
2009-06-20 DTP1-EN014 DUEL TERMINAL - PREVIEW WAVE 2  
2008-08-04 DTP1-EN014 DUEL TERMINAL - PREVIEW WAVE 1  
2006-01-18 SD6-EN026 STRUCTURE DECK SPELLCASTER'S JUDGMENT  
2005-10-20 DR2-EN208 DARK REVELATION Volume 2 Ultra Rare
2004-06-01 AST-095 ANCIENT SANCTUARY Ultra Rare
Related Cards
Search Results: 1 - 7 of 7

  • Bond Between Teacher and Student
    SPELL SPELL  
    If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.
    Bond Between Teacher and Student
  • Dark Magic Inheritance
    SPELL SPELL Quick-Play Quick-Play  
    Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
    Dark Magic Inheritance
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Dark Magician the Dragon Knight
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500  
    "Dark Magician" + 1 Dragon monster
    This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Dark Magician the Dragon Knight
  • Eternal Soul
    TRAP TRAP Continuous Continuous  
    Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
    ●Special Summon 1 "Dark Magician" from your hand or GY.
    ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
    Eternal Soul
  • Magician of Chaos
    DARK DARK Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2500 DEF 2100  
    You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
    Magician of Chaos
  • Magician's Rod
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100  
    When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    Magician's Rod
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