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Shadowknight Archfiend

Shadowknight Archfiend
1
Attribute WIND
Level 4
Monster Type Fiend
Card Type Effect
ATK 2000
DEF 1600
Card Text
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
Sets
2007-12-12 DCR-EN068 DARK CRISIS (Reprint)  
2005-03-19 DR1-EN230 DARK REVELATION Volume 1  
2003-12-01 DCR-068 DARK CRISIS  
Related Cards
Search Results: 1 - 10 of 17

  • Archfiend Black Skull Dragon
    DARK DARK Level Level 9 [ Dragon / Fusion / Effect ] ATK 3200 DEF 2500  
    1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
    You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
    Archfiend Black Skull Dragon
  • Archfiend Cavalry
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1900 DEF 0  
    If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
    Archfiend Cavalry
  • Archfiend Commander
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2500 DEF 1200  
    If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Archfiend Commander
  • Archfiend Emperor, the First Lord of Horror
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2000  
    You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
    Archfiend Emperor, the First Lord of Horror
  • Archfiend Giant
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1600  
    If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
    Archfiend Giant
  • Archfiend Heiress
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 0  
    If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    Archfiend Heiress
  • Archfiend Palabyrinth
    SPELL SPELL Field Field  
    All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
    Archfiend Palabyrinth
  • Archfiend's Roar
    TRAP TRAP  
    Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
    Archfiend's Roar
  • Battle-Scarred
    TRAP TRAP Continuous Continuous  
    Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
    Battle-Scarred
  • Checkmate
    SPELL SPELL  
    Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
    Checkmate
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