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Ojama Trio

Icon Normal Trap
Card Text
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
1
Sets
2017-04-14
SR04-EN034
DINOSMASHER’S FURY STRUCTURE DECK

C

Common
2007-12-12
DCR-EN047
DARK CRISIS (Reprint)

C

Common
2006-02-08
DP2-EN027
DUELIST PACK - CHAZZ PRINCETON -

C

Common
2005-03-19
DR1-EN209
DARK REVELATION Volume 1

C

Common
2003-12-01
DCR-047
DARK CRISIS

C

Common

Related Cards

Search Results: 1 - 10 of 11
Ojama Blue
Ojama Blue
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
Ojama Country
Ojama Country
X
SPELL SPELL Field Field
Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field.
Ojama Duo
Ojama Duo
X
TRAP TRAP
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
Ojama Emperor
Ojama Emperor
X
LIGHT LIGHT Link Link 3 [ Beast / Link / Effect ] ATK 0 DEF -
3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
Ojama Knight
Ojama Knight
X
LIGHT LIGHT Level Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
Ojama Pajama
Ojama Pajama
X
TRAP TRAP Continuous Continuous
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
Ojama Pink
Ojama Pink
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
Ojama Red
Ojama Red
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
Ojamassimilation
Ojamassimilation
X
SPELL SPELL
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
Ojamatch
Ojamatch
X
SPELL SPELL Quick-Play Quick-Play
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

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