Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Ojama Trio

Ojama Trio
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Icon Normal Trap
Card Text
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
Sets
2017-04-14 SR04-EN034 DINOSMASHER’S FURY STRUCTURE DECK  
2007-12-12 DCR-EN047 DARK CRISIS (Reprint)  
2006-02-08 DP2-EN027 DUELIST PACK - CHAZZ PRINCETON -  
2005-03-19 DR1-EN209 DARK REVELATION Volume 1  
2003-12-01 DCR-047 DARK CRISIS  
Related Cards
Search Results: 1 - 9 of 9

  • Ojama Blue
    LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000  
    When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
    Ojama Blue
  • Ojama Country
    SPELL SPELL Field Field  
    Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)
    Ojama Country
  • Ojama Duo
    TRAP TRAP  
    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
    Ojama Duo
  • Ojama Knight
    LIGHT LIGHT Level Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500  
    1 "Ojama" monster + 1 "Ojama" monster
    Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama Knight
  • Ojama Pajama
    TRAP TRAP Continuous Continuous  
    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
    ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
    ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
    Ojama Pajama
  • Ojama Red
    LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000  
    When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
    Ojama Red
  • Ojamassimilation
    SPELL SPELL  
    Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamassimilation
  • Ojamatch
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamatch
  • Ojamuscle
    SPELL SPELL  
    (This card is always treated as a "Ojama" card.)
    Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
    Ojamuscle
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