Ojama Trio
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Sets | |||
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2017-04-14 | SR04-EN034 | DINOSMASHER’S FURY STRUCTURE DECK | |
2007-12-12 | DCR-EN047 | DARK CRISIS (Reprint) | |
2006-02-08 | DP2-EN027 | DUELIST PACK - CHAZZ PRINCETON - | |
2005-03-19 | DR1-EN209 | DARK REVELATION Volume 1 | |
2003-12-01 | DCR-047 | DARK CRISIS |
Related Cards
Search Results: 1 - 9 of 9
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- Ojama Blue
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LIGHT
Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
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- Ojama Country
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SPELL
Field
- Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)
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- Ojama Duo
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TRAP
- Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
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- Ojama Knight
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LIGHT
Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500
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1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. -
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- Ojama Pajama
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TRAP
Continuous
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If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. -
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- Ojama Red
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LIGHT
Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
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- Ojamassimilation
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SPELL
- Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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- Ojamatch
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SPELL
Quick-Play
- Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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- Ojamuscle
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SPELL
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(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. -