Dark Flare Knight Dark Flare Knight
Attribute
DARK
Level
Level 6
ATK
2200
DEF
800
Warrior / Fusion / Effect
Card Text
"Dark Magician" + "Flame Swordsman"You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Sets
2004-05-13
DCR-017
DARK CRISIS
SR
Super RareRelated Cards
Search Results: 1 - 9 of 9
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- Dark Magic Inheritance
- X
- SPELL Quick-Play
- Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician" or "Dark Magician Girl", except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
- Dark Magician
- X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Dark Magician the Dragon Knight
- X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500
-
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Flame Swordsman
- X
- FIRE Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
- "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Illusion of Chaos
- X
- DARK Level 7 [ Spellcaster / Ritual / Effect ] ATK 2100 DEF 2500
- You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
- Magician's Rod
- X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100
- When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
- Mirage Knight
- X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
- Soul Servant
- X
- SPELL Quick-Play
- Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
- Timaeus the United Dragon
- X
- LIGHT Level 8 [ Dragon / Effect ] ATK 2800 DEF 1800
- You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
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