Dark Flare Knight
Attribute
DARK
Level
Level 6
ATK
2200
DEF
800
Warrior / Fusion / Effect
Card Text
"Dark Magician" + "Flame Swordsman"You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Sets
2023-04-21
DCR-EN017
DARK CRISIS (LC01 25th Anniversary Edition)
SR
Super Rare
2012-10-02
LCYW-EN049
LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK
C
Common
2007-12-12
DCR-EN017
DARK CRISIS (Reprint)
SR
Super Rare
2005-03-19
DR1-EN179
DARK REVELATION Volume 1
SR
Super Rare
2003-12-01
DCR-017
DARK CRISIS
SR
Super RareRelated Cards
Search Results: 1 - 10 of 17
- View as Gallery
- View as List
- Dark Magic Inheritance
- X
- SPELL Quick-Play
- Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
- Dark Magician
- X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Dark Magician the Dragon Knight
- X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500
-
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Fighting Flame Dragon
- X
- FIRE Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1600
-
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
- Fighting Flame Sword
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
●Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
●When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 "Fighting Flame Sword" per turn.
- Fighting Flame Swordsman
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
- Flame Swordsdance
- X
- TRAP
- If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.
- Flame Swordsman
- X
- FIRE Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
- "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Illusion of Chaos
- X
- DARK Level 7 [ Spellcaster / Ritual / Effect ] ATK 2100 DEF 2500
- You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
- Magician of Chaos
- X
- DARK Level 7 [ Spellcaster / Ritual / Effect ] ATK 2500 DEF 2100
- You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
1
2