Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Jack's Knight

Jack's Knight
1
Attribute LIGHT
Level 5
Monster Type Warrior
Card Type Normal
ATK 1900
DEF 1000
Card Text
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Sets
2021-07-09 KICO-EN028 KING'S COURT Rare
2021-07-09 KICO-EN028 KING'S COURT COLLECTOR'S RARE
2019-11-30 SBTK-ENSP2 SPEED DUEL: TRIALS OF THE KINGDOM Sneak Peak  
2019-03-29 SBLS-EN006 SPEED DUEL: ARENA OF LOST SOULS  
2016-10-21 SDMY-EN013 STRUCTURE DECK : YUGI MUTO  
2015-11-13 YGLD-ENB06 YUGI'S LEGENDARY DECKS  
2015-11-13 YGLD-ENC13 YUGI'S LEGENDARY DECKS  
2015-06-19 DPBC-EN012 DUELIST PACK - BATTLE CITY -  
2012-10-02 LCYW-EN016 LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK Ultra Rare
2009-07-07 DPYG-EN004 DUELIST PACK - YUGI -  
2007-11-14 DR04-EN065 DARK REVELATION Volume 4 Rare
2005-11-05 EEN-EN005 ELEMENTAL ENERGY Rare
2005-11-05 EEN-EN005 ELEMENTAL ENERGY Ultimate Rare
Related Cards
Search Results: 1 - 10 of 10

  • Arcana Knight Joker
    LIGHT LIGHT Level Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500  
    "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
    Arcana Knight Joker
  • Arcana Triumph Joker
    LIGHT LIGHT Level Level 10 [ Warrior / Effect ] ATK ? DEF 2500  
    If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
    Arcana Triumph Joker
  • Court of Cards
    TRAP TRAP Continuous Continuous  
    If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
    Court of Cards
  • Face Card Fusion
    SPELL SPELL  
    Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
    Face Card Fusion
  • Imperial Bower
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
    Imperial Bower
  • Joker's Knight
    LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 1400  
    You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
    Joker's Knight
  • Joker's Straight
    SPELL SPELL  
    Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
    Joker's Straight
  • Joker's Wild
    TRAP TRAP  
    During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
    Joker's Wild
  • King's Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
    King's Knight
  • Thunderspeed Summon
    SPELL SPELL Quick-Play Quick-Play  
    During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
    ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
    You can only activate 1 "Thunderspeed Summon" per turn.
    Thunderspeed Summon
1