Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Vampire Lord

Vampire Lord
1
Attribute DARK
Level 5
Monster Type Zombie
Card Type Effect
ATK 2000
DEF 1500
Card Text
If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Sets
2019-08-02 SBSC-EN007 SPEED DUEL: SCARS OF BATTLE Ultra Rare
2018-03-09 LCKC-EN024 LEGENDARY COLLECTION KAIBA MEGA PACK Ultra Rare
2016-10-21 SDKS-EN012 STRUCTURE DECK : SETO KAIBA  
2013-10-11 LCJW-EN191 LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK  
2012-05-28 BP01-EN127 BATTLE PACK EPIC DAWN  
2012-05-28 BP01-EN127 BATTLE PACK EPIC DAWN Hobby
2010-04-20 DPKB-EN013 DUELIST PACK - KAIBA - Rare
2007-12-12 DCR-EN000 DARK CRISIS (Reprint) Secret Rare
2005-07-27 DB2-EN116 DARK BEGINNING 2 Ultra Rare
2005-01-01 SD2-EN003 STRUCTURE DECK ZOMBIE MADNESS  
2003-12-01 DCR-000 DARK CRISIS Secret Rare
Related Cards
Search Results: 1 - 10 of 15

  • Shadow Vampire
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0  
    Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
    Shadow Vampire
  • Vampire Awakening
    TRAP TRAP  
    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
    Vampire Awakening
  • Vampire Domination
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
    Vampire Domination
  • Vampire Duke
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0  
    When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Vampire Duke
  • Vampire Familiar
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 500 DEF 0  
    If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
    Vampire Familiar
  • Vampire Genesis
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3000 DEF 2100  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
    Vampire Genesis
  • Vampire Kingdom
    SPELL SPELL Field Field  
    Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
    Vampire Kingdom
  • Vampire Red Baron
    DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1000  
    Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    Vampire Red Baron
  • Vampire Retainer
    DARK DARK Level Level 2 [ Zombie / Effect ] ATK 1200 DEF 0  
    If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
    Vampire Retainer
  • Vampire Scarlet Scourge
    DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2200 DEF 2200  
    If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    Vampire Scarlet Scourge
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