Fiend Skull Dragon Fiend Skull Dragon
Attribute
WIND
Level
Level 5
ATK
2000
DEF
1200
Dragon / Fusion / Effect
Card Text
"Cave Dragon" + "Lesser Fiend"(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Sets
2003-09-18
LOD-039
LEGACY OF DARKNESS
SR
Super RareRelated Cards
Search Results: 1 - 10 of 11
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- Archfiend's Roar
- X
- TRAP
- Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
- Battle-Scarred
- X
- TRAP Continuous
- Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
- Cave Dragon
- X
- WIND Level 4 [ Dragon / Effect ] ATK 2000 DEF 100
- Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
- Checkmate
- X
- SPELL
- Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
- Darkbishop Archfiend
- X
- WATER Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
- Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
- Falling Down
- X
- SPELL Equip
- Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
- Infernalqueen Archfiend
- X
- FIRE Level 4 [ Fiend / Effect ] ATK 900 DEF 1500
- Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
- Lesser Fiend
- X
- DARK Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000
-
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
- Pandemonium
- X
- SPELL Field
- Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
- Terrorking Archfiend
- X
- DARK Level 4 [ Fiend / Effect ] ATK 2000 DEF 1500
- Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
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