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Sengenjin

Attribute EARTH EARTH
Level Level 8
ATK 2750
DEF 2500

Beast-Warrior / Normal

Card Text
An unstoppable savage that carries Millennium Items.

(This card is always treated as a "Millennium" card.)
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Sets
2024-06-21
BLTR-EN049
BATTLES OF LEGEND: TERMINAL REVENGE

UR

Ultra Rare
2008-07-31
PP02-EN003
PREMIUM PACK 2

SR

Super Rare
2008-07-31
PP02-EN003
PREMIUM PACK 2

SE

Secret Rare
2004-07-25
WCS-AE403
Yu-Gi-Oh! WORLD CHAMPIONSHIP 2004

C

Common
2004-07-25
WCS-EN403
Yu-Gi-Oh! WORLD CHAMPIONSHIP 2004

SR

Super Rare

Related Cards

Search Results: 1 - 3 of 3
Millennium Ankh
Millennium Ankh
X
SPELL SPELL
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.
Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
X
EARTH EARTH Level Level 8 [ Beast-Warrior / Effect ] ATK 2750 DEF 2500
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
Wedju Temple
Wedju Temple
X
SPELL SPELL Field Field
During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

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