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Black Skull Dragon Black Skull Dragon

Attribute DARK DARK
Level Level 9
ATK 3200
DEF 2500

Dragon / Fusion

Card Text
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
1
Sets
2002-10-24
MRD-018
METAL RAIDERS

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 11
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Falling Down
Falling Down
X
SPELL SPELL Equip Equip
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Summoned Skull
Summoned Skull
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Terrorking Archfiend
Terrorking Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).

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