Wattkid (Updated from: Oscillo Hero #2)
Attribute
LIGHT
Level
Level 3
ATK
1000
DEF
500
Thunder / Normal
Card Text
A creature that electrocutes opponents with bolts of lightning.
Note
Card Name updated from "Oscillo Hero #2" on November 19, 2010.
Sets
2010-11-19
TU04-EN012
TURBO PACK BOOSTER FOUR
C
Common
2005-07-27
DB2-EN085
DARK BEGINNING 2
C
Common
2002-09-01
TP1-016
TOURNAMENT PACK 1ST SEASON
C
CommonRelated Cards
Search Results: 1 - 10 of 14
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- Wattcancel
- X
- TRAP Counter
- When your opponent would Normal or Special Summon a monster(s): Discard 1 "Watt" monster; negate the Summon, and if you do, destroy that monster(s).
- Wattcastle
- X
- SPELL Field
- Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
- Wattchimera
- X
- LIGHT Level 6 [ Thunder / Synchro / Effect ] ATK 1400 DEF 1200
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck.
- Wattcobra
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 500
- This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
- Wattdragonfly
- X
- LIGHT Level 2 [ Thunder / Effect ] ATK 900 DEF 100
- If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
- Watthopper
- X
- LIGHT Level 1 [ Thunder / Effect ] ATK 0 DEF 0
- Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.
- Watthydra
- X
- LIGHT Level 7 [ Thunder / Synchro / Effect ] ATK 1500 DEF 1500
-
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
- Wattkeeper
- X
- TRAP
- Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
- Wattkey
- X
- SPELL
- Face-up "Watt" monsters you control can attack your opponent directly this turn.
- Wattkingdom
- X
- SPELL Continuous
- Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.
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