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Left Arm of the Forbidden One

Limited
Attribute DARK DARK
Level Level 1
ATK 200
DEF 300

Spellcaster / Normal

Card Text
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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Sets
2023-04-21
LOB-EN123
LEGEND OF BLUE EYES WHITE DRAGON (LC01 25th Anniversary Edition)

UR

Ultra Rare
2022-11-18
BLCR-EN105
BATTLES OF LEGEND: CRYSTAL REVENGE

STAR

Starlight Rare
2018-01-01
LART-EN005
The Lost Art Promotion

UR

Ultra Rare
2016-10-07
LDK2-ENY06
LEGENDARY DECKS II

C

Common
2015-11-13
YGLD-ENA21
YUGI'S LEGENDARY DECKS

UR

Ultra Rare
2015-03-20
PGL2-EN025
PREMIUM GOLD: RETURN OF THE BLING

GR

Gold Rare
2012-10-02
LCYW-EN305
LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK

SE

Secret Rare
2010-12-01
DL11-EN005
DUELIST LEAGUE 2

R

Rare
2008-11-21
DLG1-EN021
DARK LEGENDS

C

Common
2008-07-08
RP01-EN020
RETRO PACK

R

Rare
2004-10-12
DB1-EN138
DARK BEGINNING 1

C

Common
2002-03-08
LOB-123
LEGEND OF BLUE EYES WHITE DRAGON

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 10
Contract with Exodia
Contract with Exodia
X
SPELL SPELL
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Exodia Necross
Exodia Necross
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
Exodia the Forbidden One
Exodia the Forbidden One
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Exodius the Ultimate Forbidden Lord
Exodius the Ultimate Forbidden Lord
X
DARK DARK Level Level 10 [ Spellcaster / Effect ] ATK ? DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
Exxod Fires of Rage
Exxod Fires of Rage
X
TRAP TRAP
(This card is always treated as an "Exodd" and "Obliterate!!!" card.)
If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects;
●Add 1 "Forbidden One" monster from your Deck or GY to your hand.
●Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck.
You can only use each effect of "Exxod Fires of Rage" once per turn.
Millennium Ankh
Millennium Ankh
X
SPELL SPELL
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.
Obliterate!!!
Obliterate!!!
X
TRAP TRAP Continuous Continuous
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.
Obliterate!!! Blaze
Obliterate!!! Blaze
X
SPELL SPELL Quick-Play Quick-Play
One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects.
●You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn.
●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
The Legendary Exodia Incarnate
The Legendary Exodia Incarnate
X
DARK DARK Level Level 10 [ Spellcaster / Effect ] ATK ? DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster. Gains 1000 ATK for each "Forbidden One" monster in your GY. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your GY to your hand. When this card is destroyed by battle and sent to the GY: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.
The Unstoppable Exodia Incarnate
The Unstoppable Exodia Incarnate
X
DARK DARK Level Level 10 [ Spellcaster / Fusion / Effect ] ATK ? DEF 0
5 "Forbidden One" monsters
Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

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