Time Wizard
Attribute
LIGHT
Level
Level 2
ATK
500
DEF
400
Spellcaster / Effect
Card Text
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Sets
2023-08-25
SBC1-ENB03
SPEED DUEL: STREETS OF BATTLE CITY
C
Common
2023-04-21
MRD-EN065
METAL RAIDERS (LC01 25th Anniversary Edition)
UR
Ultra Rare
2019-04-18
STP1-EN008
SPEED DUEL TOURNAMENT PACK 01
SR
Super Rare
2019-01-25
SS02-ENB07
SPEED DUEL STARTER DECK: DUELISTS OF TOMORROW
C
Common
2016-10-07
LDK2-ENJ15
LEGENDARY DECKS II
C
Common
2015-06-19
DPBC-EN024
DUELIST PACK - BATTLE CITY -
C
Common
2013-10-11
LCJW-EN021
LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK
C
Common
2010-09-25
DT03-EN004
DUEL TERMINAL 3
C
Common
2008-11-21
DLG1-EN036
DARK LEGENDS
R
Rare
2008-07-08
RP01-EN035
RETRO PACK
SR
Super Rare
2005-07-27
DB2-EN038
DARK BEGINNING 2
SR
Super Rare
2003-03-30
SDJ-015
STARTER DECK JOEY
C
Common
2002-06-26
MRD-065
METAL RAIDERS
UR
Ultra RareRelated Cards
Search Results: 1 - 3 of 3
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- Dark Sage
- X
- DARK Level 9 [ Spellcaster / Effect ] ATK 2800 DEF 3200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
- Thousand Dragon
- X
- WIND Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
- "Time Wizard" + "Baby Dragon"
- Time Wizard of Tomorrow
- X
- LIGHT Level 5 [ Spellcaster / Fusion / Effect ] ATK 2000 DEF 1900
-
"Time Wizard" + 1 Effect Monster
Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
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