Aroma Healing
Icon
Normal Trap
Card Text
Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.
Sets
2024-02-09
PHNI-EN077
PHANTOM NIGHTMARE
C
CommonRelated Cards
Search Results: 1 - 10 of 20
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- Aroma Blend
- X
- SPELL
- Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.
- Aroma Garden
- X
- SPELL Field
- Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
- Aroma Gardening
- X
- SPELL Continuous
- If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
- Aroma Jar
- X
- WIND Level 1 [ Rock / Flip / Effect ] ATK 500 DEF 400
- If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
- Aromage Bergamot
- X
- FIRE Level 6 [ Plant / Effect ] ATK 2400 DEF 1800
- While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
- Aromage Cananga
- X
- EARTH Level 3 [ Plant / Effect ] ATK 1400 DEF 1000
- While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
- Aromage Jasmine
- X
- LIGHT Level 2 [ Plant / Effect ] ATK 100 DEF 1900
- During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.
- Aromage Laurel
- X
- WIND Level 1 [ Plant / Effect ] ATK 800 DEF 0
- If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
- Aromage Marjoram
- X
- DARK Level 5 [ Plant / Effect ] ATK 2000 DEF 1600
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While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
●When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
●If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
- Aromage Rosemary
- X
- WATER Level 4 [ Plant / Effect ] ATK 1800 DEF 700
- While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
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