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Duralume, Vaalmonican Heathen Hallow

Attribute DARK DARK
Link Link 1
ATK 2500
DEF -

Fairy / Link / Effect

Card Text
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
1
Sets
2023-11-17
VASM-EN033
VALIANT SMASHERS

SR

Super Rare

Related Cards

Search Results: 1 - 10 of 12
Angello Vaalmonica
Angello Vaalmonica
X
DARK DARK Level Level 4 [ Fairy / Pendulum / Effect ] ATK 1200 DEF 2100
Pendulum Scale P Scale 3 Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
Dimonno Vaalmonica
Dimonno Vaalmonica
X
LIGHT LIGHT Level Level 4 [ Fiend / Pendulum / Effect ] ATK 1200 DEF 2100
Pendulum Scale P Scale 5 Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
Selettrice Vaalmonica
Selettrice Vaalmonica
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1200
While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.
Vaalmonica Chosen Melody
Vaalmonica Chosen Melody
X
TRAP TRAP
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
You can only activate 1 "Vaalmonica Chosen Melody" per turn.
Vaalmonica Disarmonia
Vaalmonica Disarmonia
X
SPELL SPELL
Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.
●Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia".
●Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia".
You can only activate 1 "Vaalmonica Disarmonia" per turn.
Vaalmonica Followed Rhythm
Vaalmonica Followed Rhythm
X
TRAP TRAP
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
Vaalmonica Intonare
Vaalmonica Intonare
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
Vaalmonica Invitare
Vaalmonica Invitare
X
SPELL SPELL Quick-Play Quick-Play
Apply 1 of these effects.
●Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters.
●If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck.
You can only activate 1 "Vaalmonica Invitare" per turn.
Vaalmonica Scelta
Vaalmonica Scelta
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
Vaalmonica Versare
Vaalmonica Versare
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.

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