Duelist Genesis
Icon
Normal Spell
Card Text
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
Sets
2024-09-20
MP24-EN223
25TH ANNIVERSARY TIN: DUELING MIRRORS
UR
Ultra Rare
2023-07-28
DUNE-EN062
DUELIST NEXUS
SR
Super RareRelated Cards
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- De-Synchro
- X
- SPELL
- Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
- Harmonic Synchro Fusion
- X
- SPELL
-
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
- King's Synchro
- X
- TRAP
- When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your GY, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This is treated as a Synchro Summon.)
- Miracle Synchro Fusion
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card.
- Necroid Synchro
- X
- SPELL
- Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
- Synchro Barrier
- X
- TRAP
- Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
- Synchro Boost
- X
- SPELL Equip
- The equipped monster gains 500 ATK, and its Level is increased by 1.
- Synchro Call
- X
- TRAP
- Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.
- Synchro Change
- X
- SPELL
- Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
- Synchro Chase
- X
- SPELL Continuous
- Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.