Tenchi Kaimei
Icon
Field Spell
Card Text
(This card is always treated as a "Ninjitsu Art" card.)When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.
Sets
2024-09-20
MP24-EN326
25TH ANNIVERSARY TIN: DUELING MIRRORS
C
Common
2023-02-10
PHHY-EN065
PHOTON HYPERNOVA
C
CommonRelated Cards
Search Results: 1 - 10 of 60
- View as Gallery
- View as List
- Air Armor Ninja
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 1400
- When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
- Aqua Armor Ninja
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1600
- When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
- Armed Ninja
- X
- EARTH Level 1 [ Warrior / Flip / Effect ] ATK 300 DEF 300
- FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
- Armor Ninjitsu Art of Alchemy
- X
- SPELL
- If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
- Armor Ninjitsu Art of Freezing
- X
- TRAP Continuous
- When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
- Armor Ninjitsu Art of Rust Mist
- X
- TRAP Continuous
- When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
- Baku the Beast Ninja
- X
- WIND Level 3 [ Beast / Effect ] ATK 1500 DEF 600
- If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
- Black Dragon Ninja
- X
- DARK Level 7 [ Beast / Effect ] ATK 2800 DEF 1600
- Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
- Blade Armor Ninja
- X
- WIND Rank 4 [ Warrior / Xyz / Effect ] ATK 2200 DEF 1000
-
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.
- Blue Dragon Ninja
- X
- WATER Level 5 [ Sea Serpent / Effect ] ATK 2100 DEF 1200
- Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.