Ninjitsu Art Notebook of Mystery
Ninjitsu Art Notebook of Mystery
Icon
Quick-Play Spell
Card Text
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
Sets
2023-09-08
MP23-EN201
25TH ANNIVERSARY TIN: DUELING HEROES MEGA PACK
C
Common
2022-10-21
DABL-EN061
DARKWING BLAST
UR
Ultra RareRelated Cards
Search Results: 1 - 10 of 61
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- Air Armor Ninja
- X
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WIND
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1400 - When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
- Aqua Armor Ninja
- X
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WATER
Level 4 [ Warrior / Effect ]
ATK 800 DEF 1600 - When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
- Armed Ninja
- X
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EARTH
Level 1 [ Warrior / Flip/Effect ]
ATK 300 DEF 300 - FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
- Armor Ninjitsu Art of Alchemy
- X
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SPELL
- If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
- Armor Ninjitsu Art of Freezing
- X
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TRAP
Continuous
- When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
- Armor Ninjitsu Art of Rust Mist
- X
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TRAP
Continuous
- When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
- Baku the Beast Ninja
- X
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WIND
Level 3 [ Beast / Effect ]
ATK 1500 DEF 600 - If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
- Bat, the Forest Ninja
- X
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LIGHT
Level 3 [ Beast / Tuner/Effect ]
ATK 800 DEF 800 - If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.
- Black Dragon Ninja
- X
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DARK
Level 7 [ Beast / Effect ]
ATK 2800 DEF 1600 - Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
- Blade Armor Ninja
- X
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WIND
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2200 DEF 1000 -
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.