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Performapal Duelist Extraordinaire

Attribute LIGHT LIGHT
Level Level 4
ATK 1800
DEF 400

Spellcaster / Pendulum / Effect

Pendulum Effect
Pendulum Scale 8
Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.
Card Text
When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
��Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
1
Sets
2024-09-20
MP24-EN265
25TH ANNIVERSARY TIN: DUELING MIRRORS

UR

Ultra Rare
2023-03-10
MAZE-EN024
MAZE OF MEMORIES

R

Rare

Related Cards

Search Results: 1 - 10 of 74
Bubble Barrier
Bubble Barrier
X
SPELL SPELL Continuous Continuous
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Command Performance
Command Performance
X
TRAP TRAP
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
Illusion Balloons
Illusion Balloons
X
SPELL SPELL Quick-Play Quick-Play
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
Last Minute Cancel
Last Minute Cancel
X
TRAP TRAP
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
Performance Hurricane
Performance Hurricane
X
SPELL SPELL
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
Performapal Ballad
Performapal Ballad
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 2 Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
Performapal Barracuda
Performapal Barracuda
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 5 Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
Performapal Bit Bite Turtle
Performapal Bit Bite Turtle
X
WATER WATER Level Level 3 [ Reptile / Pendulum / Effect ] ATK 800 DEF 1200
Pendulum Scale P Scale 3 Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
When this card is destroyed by battle: You can destroy the monster that destroyed it.
Performapal Bowhopper
Performapal Bowhopper
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1500 DEF 1000
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
Performapal Call
Performapal Call
X
TRAP TRAP
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.

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