Level Level 6
Aqua / Synchro / Effect
Card Text1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.
OTS TOURNAMENT PACK 17
2021 TIN OF ANCIENT BATTLES
Search Results: 1 - 10 of 17
- Bolt Penguin
- WATER Level 3 [ Thunder / Normal ] ATK 1100 DEF 800
- With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
- Fluffal Penguin
- WATER Level 4 [ Fairy / Effect ] ATK 1600 DEF 1100
- During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
- Flying Penguin
- WATER Level 4 [ Aqua / Normal ] ATK 1200 DEF 1000
- A very rare penguin that takes to the air with ears shaped like wings.
- Glacial Beast Polar Penguin
- WATER Level 3 [ Aqua / Tuner / Effect ] ATK 800 DEF 1000
- If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
- Guard Penguin
- WATER Level 4 [ Winged Beast / Effect ] ATK 0 DEF 1200
- When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
- Nightmare Penguin
- WATER Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
- All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
- WATER Level 3 [ Aqua / Effect ] ATK 1600 DEF 100
- During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
- Penguin Cleric
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 1700
- If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
- Penguin Knight
- WATER Level 3 [ Aqua / Effect ] ATK 900 DEF 800
- When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
- Penguin Ninja
- WATER Level 3 [ Aqua / Flip / Effect ] ATK 1400 DEF 700
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.