Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Penguin Brave

Penguin Brave
1
Attribute WATER
Level 6
Monster Type Aqua
Card Type Synchro / Effect
ATK 2400
DEF 1200
Card Text
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.
Sets
2021-10-06 OP17-EN010 OTS TOURNAMENT PACK 17 Super Rare
2021-10-01 MP21-EN189 2021 TIN OF ANCIENT BATTLES  
2020-11-06 PHRA-EN039 PHANTOM RAGE  
Related Cards
Search Results: 1 - 10 of 17

  • Bolt Penguin
    WATER WATER Level Level 3 [ Thunder / Normal ] ATK 1100 DEF 800  
    With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
    Bolt Penguin
  • Fluffal Penguin
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1100  
    During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
    Fluffal Penguin
  • Flying Penguin
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1200 DEF 1000  
    A very rare penguin that takes to the air with ears shaped like wings.
    Flying Penguin
  • Glacial Beast Polar Penguin
    WATER WATER Level Level 3 [ Aqua / Tuner / Effect ] ATK 800 DEF 1000  
    If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
    Glacial Beast Polar Penguin
  • Guard Penguin
    WATER WATER Level Level 4 [ Winged Beast / Effect ] ATK 0 DEF 1200  
    When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
    Guard Penguin
  • Nightmare Penguin
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 900 DEF 1800  
    All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
    Nightmare Penguin
  • Nopenguin
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1600 DEF 100  
    During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
    Nopenguin
  • Penguin Cleric
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 600 DEF 1700  
    If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
    Penguin Cleric
  • Penguin Knight
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 900 DEF 800  
    When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
    Penguin Knight
  • Penguin Ninja
    WATER WATER Level Level 3 [ Aqua / Flip / Effect ] ATK 1400 DEF 700  
    FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
    You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
    Penguin Ninja
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