Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Fossil Fusion

Fossil Fusion
1
Icon Normal Spell
Card Text
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
Sets
2020-07-24 BLAR-EN011 BATTLES OF LEGEND: ARMAGEDDON Secret Rare
Related Cards
Search Results: 1 - 10 of 20

  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Evil Mind
    SPELL SPELL  
    If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
    ●1+: Draw 1 card.
    ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
    ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
    Evil Mind
  • Fluffal Dolphin
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1000  
    You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
    Fluffal Dolphin
  • Fossil Dragon Skullgar
    EARTH EARTH Level Level 4 [ Rock / Fusion / Effect ] ATK 2500 DEF 0  
    1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
    Fossil Dragon Skullgar
  • Fossil Dragon Skullgios
    EARTH EARTH Level Level 8 [ Rock / Fusion / Effect ] ATK 3500 DEF 0  
    1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
    Fossil Dragon Skullgios
  • Fossil Warrior Skull Bone
    EARTH EARTH Level Level 4 [ Rock / Fusion / Effect ] ATK 2000 DEF 800  
    1 Rock monster + 1 Level 4 or lower monster
    Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
    Fossil Warrior Skull Bone
  • Fossil Warrior Skull King
    EARTH EARTH Level Level 8 [ Rock / Fusion / Effect ] ATK 2800 DEF 1300  
    1 Rock monster + 1 Level 7 or higher monster
    Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
    Fossil Warrior Skull King
  • Fossil Warrior Skull Knight
    EARTH EARTH Level Level 6 [ Rock / Fusion / Effect ] ATK 2400 DEF 1100  
    1 Rock monster + 1 Level 5 or 6 monster
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
    Fossil Warrior Skull Knight
  • Frightfur Factory
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    Frightfur Factory
  • Keeper of Dragon Magic
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1300  
    If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
    Keeper of Dragon Magic
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