Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dimension Fusion Destruction

Dimension Fusion Destruction
1
Icon Normal Spell
Card Text
Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
Sets
2020-07-10 SDSA-EN046 STRUCTURE DECK: SACRED BEASTS Super Rare
Related Cards
Search Results: 1 - 10 of 19

  • Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
    DARK DARK Level Level 12 [ Fiend / Fusion / Effect ] ATK 0 DEF 0  
    "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

    Notes
    Card Name updated from "Armityle the Chaos Phantom" on July 10, 2020.
    Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
  • Armityle the Chaos Phantasm - Phantom of Fury
    DARK DARK Level Level 12 [ Fiend / Fusion / Effect ] ATK 0 DEF 0  
    "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
    Armityle the Chaos Phantasm - Phantom of Fury
  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Dark Beckoning Beast
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Dark Beckoning Beast
  • Evil Mind
    SPELL SPELL  
    If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
    ●1+: Draw 1 card.
    ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
    ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
    Evil Mind
  • Fluffal Dolphin
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1000  
    You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
    Fluffal Dolphin
  • Frightfur Factory
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    Frightfur Factory
  • Hamon, Lord of Striking Thunder
    LIGHT LIGHT Level Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
    Hamon, Lord of Striking Thunder
  • Keeper of Dragon Magic
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1300  
    If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
    Keeper of Dragon Magic
  • Opening of the Spirit Gates
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
    Opening of the Spirit Gates
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