Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Salamangreat Zebroid X

Salamangreat Zebroid X
1
Attribute FIRE
Level 4
Monster Type Cyberse
Card Type Effect
ATK 1500
DEF 1000
Card Text
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
��This card gains 300 ATK for each material attached to it.
Sets
2021-10-01 MP21-EN044 2021 TIN OF ANCIENT BATTLES  
2020-05-01 ETCO-EN003 ETERNITY CODE  
Related Cards
Search Results: 1 - 10 of 50

  • Ambulanceroid
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 1200  
    When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
    Ambulanceroid
  • Armoroid
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 2000  
    If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
    Armoroid
  • Barbaroid, the Ultimate Battle Machine
    EARTH EARTH Level Level 12 [ Machine / Fusion / Effect ] ATK 4000 DEF 4000  
    5 Machine-Type "roid" monsters
    This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    Barbaroid, the Ultimate Battle Machine
  • Burning Draw
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
    Burning Draw
  • Emergeroid Call
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
    Emergeroid Call
  • Expressroid
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 400 DEF 1600  
    When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
    Expressroid
  • Fury of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
    Fury of Fire
  • Fusion of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
    Fusion of Fire
  • Megaroid City
    SPELL SPELL Field Field  
    You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
    Megaroid City
  • Mixeroid
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 2200  
    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
    Mixeroid
1 2 3 4 5 »