Wynn the Wind Channeler
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2020-08-07 | ROTD-EN086 | RISE OF THE DUELIST |
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Related Cards
Search Results: 1 - 10 of 13
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- Aussa the Earth Charmer
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EARTH
Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
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- Aussa the Earth Charmer, Immovable
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EARTH
Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
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2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn. -
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- Awakening of the Possessed
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SPELL
Continuous
- Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
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- Dharc the Dark Charmer
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DARK
Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1500
- FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
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- Eria the Water Charmer
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WATER
Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
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- Eria the Water Charmer, Gentle
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WATER
Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
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2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn. -
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- Hiita the Fire Charmer
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FIRE
Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
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- Hiita the Fire Charmer, Ablaze
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FIRE
Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
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2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn. -
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- Lyna the Light Charmer
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LIGHT
Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1500
- FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
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- Spirit Charmers
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SPELL
Quick-Play
- Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
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