Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Sky Striker Maneuver - Scissors Cross

Sky Striker Maneuver - Scissors Cross
1
Icon Normal Spell
Card Text
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
Sets
2020-01-31 IGAS-EN062 IGNITION ASSAULT Rare
Related Cards
Search Results: 1 - 10 of 11

  • Sky Striker Ace - Hayate
    WIND WIND Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-WIND "Sky Striker Ace" monster
    You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
    Sky Striker Ace - Hayate
  • Sky Striker Ace - Kagari
    FIRE FIRE Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    Sky Striker Ace - Kagari
  • Sky Striker Ace - Kaina
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    Sky Striker Ace - Kaina
  • Sky Striker Ace - Raye
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    Sky Striker Ace - Raye
  • Sky Striker Ace - Roze
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    Sky Striker Ace - Roze
  • Sky Striker Ace - Shizuku
    WATER WATER Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    Sky Striker Ace - Shizuku
  • Sky Striker Ace - Zeke
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 monsters, including a "Sky Striker Ace" monster
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
    Sky Striker Ace - Zeke
  • Sky Striker Airspace - Area Zero
    SPELL SPELL Field Field  
    You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
    Sky Striker Airspace - Area Zero
  • Sky Striker Mecha Modules - Multirole
    SPELL SPELL Continuous Continuous  
    Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
    Sky Striker Mecha Modules - Multirole
  • Sky Striker Mecharmory - Hercules Base
    SPELL SPELL Equip Equip  
    Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
    Sky Striker Mecharmory - Hercules Base
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