Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

A.I. Love Fusion

A.I. Love Fusion
1
Icon Normal Spell
Card Text
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Sets
2020-01-31 IGAS-EN053 IGNITION ASSAULT Rare
Related Cards
Search Results: 1 - 10 of 30

  • A.I.dle Reborn
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
    A.I.dle Reborn
  • Achichi @Ignister
    FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800  
    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
    Achichi @Ignister
  • Bururu @Ignister
    WIND WIND Level Level 3 [ Cyberse / Tuner / Effect ] ATK 600 DEF 1000  
    If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
    Bururu @Ignister
  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Danmari @Ignister
    DARK DARK Level Level 6 [ Cyberse / Effect ] ATK 2300 DEF 0  
    When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
    Danmari @Ignister
  • Dark Infant @Ignister
    DARK DARK Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -  
    1 non-Link "@Ignister" monster
    If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
    Dark Infant @Ignister
  • Dark Templar @Ignister
    DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    3 monsters with different names
    If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
    Dark Templar @Ignister
  • Donyoribo @Ignister
    DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0  
    During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
    Donyoribo @Ignister
  • Doshin @Ignister
    EARTH EARTH Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 800  
    If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
    Doshin @Ignister
  • Doyon @Ignister
    DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 400 DEF 1600  
    If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
    Doyon @Ignister
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