Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Supreme King's Castle

Supreme King's Castle
1
Icon Field Spell
Card Text
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Sets
2019-09-27 LED5-EN015 LEGENDARY DUELISTS: IMMORTAL DESTINY Rare
Related Cards
Search Results: 1 - 10 of 15

  • Dark Calling
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
    Dark Calling
  • Dark Fusion
    SPELL SPELL  
    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    Dark Fusion
  • Evil HERO Adusted Gold
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 2100 DEF 800  
    You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
    Evil HERO Adusted Gold
  • Evil HERO Dark Gaia
    EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0  
    1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    Evil HERO Dark Gaia
  • Evil HERO Infernal Gainer
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0  
    During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
    Evil HERO Infernal Gainer
  • Evil HERO Infernal Prodigy
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 600  
    If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    Evil HERO Infernal Prodigy
  • Evil HERO Infernal Sniper
    FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2500  
    "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    Evil HERO Infernal Sniper
  • Evil HERO Inferno Wing
    FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2100 DEF 1200  
    "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    Evil HERO Inferno Wing
  • Evil HERO Lightning Golem
    LIGHT LIGHT Level Level 6 [ Fiend / Fusion / Effect ] ATK 2400 DEF 1500  
    "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    Evil HERO Lightning Golem
  • Evil HERO Malicious Bane
    DARK DARK Level Level 8 [ Fiend / Fusion / Effect ] ATK 3000 DEF 3000  
    1 "Evil HERO" monster + 1 Level 5 or higher monster
    Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
    Evil HERO Malicious Bane
1 2 »